Molecular Lab
Open a world, produce raw material, collect it, drop anything onto the bench and watch what happens. A new element, a new molecule — reproducible, and showable.
Enter the lab ↗Three energy worlds, a tidal space, and one earth anchor at the galactic centre. Nothing here reaches heat death — it only cycles. Space and time are flows of energy, and a single ledger keeps a full account of both.
The same engine grew four places you can walk into. Some are playable today; some are still growing.
Open a world, produce raw material, collect it, drop anything onto the bench and watch what happens. A new element, a new molecule — reproducible, and showable.
Enter the lab ↗Not a physics sandbox. The previous researcher, Lin Qiao, cut the station's power before her last experiment. You take her seat. Seven chapters, four instruments, eighteen achievements — offline.
Coming to Steam ↗Naming candidates with modern meanings, a daily reading of your energy rhythm, and small suggestions on what to eat, wear and listen to.
meitianhappy.com ↗Two people, two rhythms. Where they miss each other, and what to do about it — one conversation at a time.
Ask about the beta ↗Input is a world code. Output is an energy droplet, a civilisation droplet, a matter droplet and a tidal cloud — plus a ledger that records what happened, without interpreting it.
I did not write this engine. It was traded for a bowl of ramen.
The author doesn't drink, only smokes, lives on noodles and dumplings, avoids company and rarely shows his face. In one sentence he gave the source to a friend of mine: “If you like it, take it and make something you enjoy.”
He had one condition: no papers.
We spoke once. He said the universe does not reach heat death, does not expand forever, and does not collapse back to a point — because there is a galactic centre, and a rift under Buzhou Mountain.
Those were his words. I did one thing: took the engine, turned it into something playable, and — as promised — opened the source.
QuantumSea is a one-person studio. An engine that arrived by accident, and a promise to keep it open so other people can grow their own worlds.
The games are in progress. They ship when there is something worth shipping, not on a marketing calendar.